In my previous review, I mentioned that when it comes to smaller holiday events where rewards are not determined by pure grinding, Pixels is successfully moving in a positive direction. However, with LiveOps grinding events, the peak of overall satisfaction has yet to be reached. Despite learning and improving with each new event, the execution still falls short, leading to a gradual loss of interest among participants.
💔 What Could Have Been Better
💀 Grinding
Every event of this type has ended with victory going either to the biggest spenders or to those who barely slept at all. I believe that with mechanics limiting how many boosts a player can buy daily and the new gacha system—where purchased crates provide an unpredictable number of points—the dominance of spenders has been significantly reduced. Yes, those who spend still win, but the gap between winners and their investments has shrunk dramatically.
I personally welcome the gacha mechanism that introduces RNG into the event. This system can shake things up, and as long as players are aware of it beforehand, there’s no reason to dislike it. Perhaps in the future, the gacha system could be split into separate pools for boosts and rewards. And allowing players to spend a few crates using coins, giving non-spenders a way to participate and challenge others.
However, despite these adjustments, the event still ended with victory going to those who slept the least. I highly doubt anyone survived five days on just short naps—it’s far more likely that they had help from someone close to them. Is this Pixels’ way of bringing players’ moms into the game? Anyway, this type of event incentivizes people to sacrifice sleep and damage their health for a reward with relatively low monetary value. 😴
Unfortunately, even with my brilliant mind, I cannot think of a way to design events that are not determined by either more money or more time.
🎁 Prizes
Even though the prizes were clear from the start, the question remains as to why they were structured this way. The multiplier, which, by the way, accounted for a significant portion of the overall spending, did not return the investment for many participants. In fact, almost everyone who didn’t place in the top 25 and spent their PIXEL every day probably ended up at a loss. ⚠️
Moreover, for those ranking between 500-1000, the reward on paper was 120 PIXEL, but the multiplier itself cost a total of 210. From the beginning, it was evident that this was a prize with a negative return.
In contrast, the first-place winner walked away with 80,000 PIXEL. It’s hard to ignore the fact that, through our own foolishness, we essentially pooled our resources to fund their prize.
I certainly understand that not everyone can win, but at the very least, we should be able to get back a significant portion of our investment—not all of it, but losing more than half of our PIXEL in the process feels excessive, as will be the case for me.
It is entirely possible that this is a strategy to push people to spend, encouraging them to take risks in hopes of securing a high placement. However, it is also important to acknowledge that such a strategy can have the opposite effect, fostering frustration and a sense of unfairness, ultimately leading to lower participation over time. 📉
It would be worthwhile to analyze the data and determine whether participation in LiveOps events is increasing or decreasing, and then investigate the causes. Opening an event where it is blatantly obvious that majority will lose is a rather bold move, and I would love to understand the reasoning behind it. Personally, I do not see this approach as a wise one, and I, along with many others, would prefer if future prize structures were not so disproportionately unbalanced.
The first-place winner certainly does not need to walk away with a pile of PIXEL built upon our collective tears—metaphorically speaking. 💧
Note: To be completely fair, the taskboard during and shortly after the event was very generous to me as a 'spender,' so fortunately, not all Pixels came from the holes in my pocket.
🧐 Jorge, Poor Jorge
Who on earth are you, and where did you come from? Will the horror village of Terra Villa swallow you whole, just like so many before you, only to sweep you away so people forget about you—and, in turn, forget their own foolishness and event-induced frustration? I will keep saying this until Pixels changes this aspect of the game (or hires me to assist in building proper psychological profiles for NPCs).
Yet again, another unknown character rises from the ashes of Esme and Valentin like a phoenix, appearing with a mysterious event, issuing orders, and leaving us with no way to form a personal connection. The real question is: why couldn't Jorge be Barney and Margaret’s nephew, who occasionally visits during his holidays and stumbles into situations where he needs our help?
A rustic accent, hidden references, or cleverly crafted event names and mechanics won’t change the fact that everything about this feels shallow, bland, and devoid of heart. 😶
❤️ What Pixels Did Right
🔍 Transparency
Let’s turn a blind eye—or maybe both—to the fact that the gacha system was not communicated in advance, which may have frustrated some players due to its RNG-based impact on points. Aside from this flaw, the event was presented in a highly transparent and timely manner. 👀
Information about the event was shared a full day before it started, along with all necessary materials and details. As a content creator, I genuinely appreciate this, and I have to commend Heidi and the team for consistently delivering information in a timely fashion lately. Having this advance notice allows us to create well-prepared guides without rushing, which is a significant improvement.
Prices for products and rewards were clearly communicated in advance too; nothing was hidden or manipulated. Therefore, the only one to blame for participating in this event is one's own foolishness.
Previous issues were also resolved, and the leaderboard was visible and updated from the very start, containing all winning ranks. This transparency is a significant improvement, ensuring that players could track their progress accurately and plan their strategies accordingly.
🎨 Art Design
I keep saying this, but the art design of the game, new items, and events is at its peak. The team consists of highly talented artists, and it will be incredibly exciting to see whether this high bar will be surpassed in the future. 🌟
🎰 Gacha and Speed-Up Mechanism
As I’ve already mentioned, I greatly appreciate the gacha mechanism, which can shake things up and influence rankings. Personally, I would take it even further and hide jackpots within the gacha that could significantly boost a player's progress.
One major criticism of the event was that players who started later had very little chance of ranking high—and I strongly agree with this sentiment. Even for me, a player who participated from the very start, it was difficult to secure any position higher than 40th, mainly because I refused to disrupt my sleep schedule (especially in the first few days).
Ultimately, the gacha did not have a major impact on determining the winner. The top spots still belonged to those who either avoided sleep altogether or went around asking their neighbors for help with crafting.
So overall, I think the gacha in this event was an amazing idea—perhaps just a different distribution of support items could be chosen to have a real impact.
I absolutely fell in love with the oil speed-up mechanism. Despite being limited, it provided me with a daily dose of dopamine, and perhaps I would have even felt some adrenaline if the oil distribution had been more randomized. If this was a preview of upcoming speed-ups, then well done! The direction Pixels is taking looks less like a path full of thorns and traps, and instead, a rainbow and fluffy white bunnies are starting to appear along the way. If Pixels maintains reasonable pricing, I might just scream, 'Shut up and take my money!'
💰 Pricing
Overall, I was satisfied with the pricing of individual items. I was especially happy with the cost of hay seeds, which was set at 0.1 PIXEL—not because it was cheap, but because it aligned with what I would expect a seed to cost. If "PIXEL" seeds were to exist in the core game, I could imagine prices ranging between 0.1 and 0.5, or possibly even 1 PIXEL, depending on rarity. However, these seeds should not be purchasable with regular coins, as that would introduce an additional layer of rarity. Higher prices for seeds would only be justifiable if they were NFT products, similar to those seen in other games.
The pricing of the gacha was quite reasonable. 5 PIXEL per crate felt like a wonderfully fair and accessible deal, especially since players could choose how many crates they wanted to buy. The number of items inside was more than sufficient, and the chance to win boosting scarecrows for cabbages was a charming bonus.
I’d lower the price of the buttresser just a little, but it didn’t exactly make me faint. It was on the higher side, but still bearable. Apart from the slightly expensive multiplier, the game didn’t demand much more from us.
Overall, I think the pricing was well executed. 🎯
🎮 F2P Consideration
It can't be said that free-to-play players were warmly invited to compete for PIXEL rewards, but the team did extend an olive branch by offering a quest that could only be completed using coins and craftable in-game items. This quest granted three unique rewards that will forever serve as a reminder of participation in this event. 🏺
Additionally, every day the game offered 8 hay seeds for a reasonable coin price, letting players at least brush the tip of their tongue against the feeling of competition.
🎭 Final Thoughts
We leave this event with mixed feelings. 🤔
LiveOps grinding events still don’t carry the scent of "Yes, this is it! This is why I play, to forget about the outside world where I have to feed the kids, do the laundry, and nod along to another one of my boss's ridiculous ideas." However, it would be unfair to say that Pixels doesn’t listen to feedback and respond with improvements.
From the first Guild War through Barney’s Bazaar, we have slowly but steadily arrived at Harvest Hustle. This event had many issues resolved or improved, and the wave of criticism that followed was noticeably smaller.
If you don't remember the past hysteria surrounding previous events, I suggest some memory exercises—otherwise, you’ll be gumming your lunch in retirement because you can’t remember where you left your dentures.
Summary: We’re still wandering, but at least we’re not circling the same cursed tree over and over. That’s progress. 🚀
Hey Cyber!! I loved the text, the analysis, and the points you presented!!
In this context, I need to speak on behalf of many people in my community, the beginners, who suffered with this event... Unfortunately, the beginners do not have coins (they still do not have access to the market and the taskboard gives out few coins, making it practically impossible to buy a seed at 6k) and many still do not receive pixels or receive them in small quantities.
Therefore, they were unable to deliver the quest and saw all the repercussions, but were left out of the fun.
I know it is a small portion, but the beginner players need attention and motivation. The team needs to think about how they can be included and valued. It was sad to see them trying to win the taskboard trying to get 6k to buy seeds, but in this amount, only one seed was given...
Overall, for those who already have access to the market and earn pixels routinely, it was a good event, mainly because we were able to deliver the quest and decide whether or not we would participate in the competition.
Luke commented on an event many, many months ago that he didn't want events to be a grind. The next event was Barney's bazaarn. You had three tickets to use power day to use. Everyone liked that event because it wasn't a grind. You played the event on your own pace/time. This event was another grind event. Either pixels' devs went back in time or have dementia. If things were figured out that worked great, why go back? I think their progress may be going forward, but later, it goes backward. It's hard to appreciate the game when forward progress is forgotten. I just don't understand what's going on. Sorry. Things like this chew away at people hope for the game.