In my previous review, I mentioned that when it comes to smaller holiday events where rewards are not determined by pure grinding, Pixels is successfully moving in a positive direction. However, with LiveOps grinding events, the peak of overall satisfaction
Hey Cyber!! I loved the text, the analysis, and the points you presented!!
In this context, I need to speak on behalf of many people in my community, the beginners, who suffered with this event... Unfortunately, the beginners do not have coins (they still do not have access to the market and the taskboard gives out few coins, making it practically impossible to buy a seed at 6k) and many still do not receive pixels or receive them in small quantities.
Therefore, they were unable to deliver the quest and saw all the repercussions, but were left out of the fun.
I know it is a small portion, but the beginner players need attention and motivation. The team needs to think about how they can be included and valued. It was sad to see them trying to win the taskboard trying to get 6k to buy seeds, but in this amount, only one seed was given...
Overall, for those who already have access to the market and earn pixels routinely, it was a good event, mainly because we were able to deliver the quest and decide whether or not we would participate in the competition.
Luke commented on an event many, many months ago that he didn't want events to be a grind. The next event was Barney's bazaarn. You had three tickets to use power day to use. Everyone liked that event because it wasn't a grind. You played the event on your own pace/time. This event was another grind event. Either pixels' devs went back in time or have dementia. If things were figured out that worked great, why go back? I think their progress may be going forward, but later, it goes backward. It's hard to appreciate the game when forward progress is forgotten. I just don't understand what's going on. Sorry. Things like this chew away at people hope for the game.
Hey Cyber!! I loved the text, the analysis, and the points you presented!!
In this context, I need to speak on behalf of many people in my community, the beginners, who suffered with this event... Unfortunately, the beginners do not have coins (they still do not have access to the market and the taskboard gives out few coins, making it practically impossible to buy a seed at 6k) and many still do not receive pixels or receive them in small quantities.
Therefore, they were unable to deliver the quest and saw all the repercussions, but were left out of the fun.
I know it is a small portion, but the beginner players need attention and motivation. The team needs to think about how they can be included and valued. It was sad to see them trying to win the taskboard trying to get 6k to buy seeds, but in this amount, only one seed was given...
Overall, for those who already have access to the market and earn pixels routinely, it was a good event, mainly because we were able to deliver the quest and decide whether or not we would participate in the competition.
Luke commented on an event many, many months ago that he didn't want events to be a grind. The next event was Barney's bazaarn. You had three tickets to use power day to use. Everyone liked that event because it wasn't a grind. You played the event on your own pace/time. This event was another grind event. Either pixels' devs went back in time or have dementia. If things were figured out that worked great, why go back? I think their progress may be going forward, but later, it goes backward. It's hard to appreciate the game when forward progress is forgotten. I just don't understand what's going on. Sorry. Things like this chew away at people hope for the game.